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NPC Generator

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Advanced [show]


Kody Adley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west to a Fletcher, Kody learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Expand his business; and further expansion of business

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Kody Adley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his whip. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of western immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

William Cornish, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 7 (-2)9 (-1)
Skills Arcana +4, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Barney, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky green painted plate armor. His blonde hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Criminal record, Religious. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Balimaar Barney, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Randal Barlow, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His blonde hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Flaws: Racist. Bonds: Job, Religious, Enemies, In love. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Randal Barlow, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Athletics -1, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Anthony Wesley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy black suit. His hair is white, silky, and of moderate length. His blue eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Anthony Wesley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)11 (+0) 7 (-2)11 (+0)
Skills Performance +2, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1600 sp. 1 Magnifying glass. 1 Good lock. 1 Good lock.


Social Check DCs

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