Clerebold Royal, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with green socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the south. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Beggar, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Pacifist, Fighting. Flaws: Disease. Bonds: Nature, Poor. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Rose (20 gp). Azurite (16 gp). Chrysoprase (20 gp). Rhodochrosite (16 gp). 1 Spyglass. 1 Spyglass. 1 Silver holy symbol. 1 Good lock.
Bertram Upton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His black hair is long and unkept. His gray eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Sculptor father left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: Immigrant, Job, Criminal record. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Lance Quinton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is cut short. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.
History: Born in the south to a Fletcher, Lance learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Fletcher.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fletcher responsibilities is difficult
Flaws: Ugly, Selfish, Lazy. Bonds: Job, Nature. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp.
Charles Upton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and he perpetually has his halberd ready. He wears a wide-brimmed hat to cover his moderate length white hair. He has a dull look in his green eyes.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Charles's homeland. Charles decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Slave, Immigrant. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 sp.
Gunter Tenley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large blonde tufts of hair around his ears. His gray eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gunter was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Doesn't want to be a Spy and was forced into it by his family.
Ideals: Athletic, Persistence. Flaws: Ugly, Addict. Bonds: Family. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Blue quartz (8 gp). Deep blue spinel (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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