Drogo Royal, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His red hair is still thick. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Drogo's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to prove his worth to the world
Flaws: Antagonistic, Addict, Impulsive. Bonds: Criminal record, Adventurer. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Gerald Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut jaggedly and amateurishly. He has brown eyes and a black hat with a white feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Masseuse business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Masseuse soon after.
Motivation: He'd like to take his coworkers down a peg; and to be a map maker again
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Solid gold idol (700 gp). Silver comb with moonstones (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Norman Darby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is heavily combed to the right. He has hazel eyes and a pastel hat with a white feather.
Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Insane, Fearful. Bonds: Adventurer. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3200 sp. Red spinel (140 gp).
Roland Lester, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. He has a very tight haircut. His eyes are likewise hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 10 years later his spouse died after the birth of his son. Heartbroken, Roland never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, In love, Military. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
Reynard Coombs, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His silver hair is knotted and matted. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Shipwright, Reynard learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shipwright. Recently the stress of being a Shipwright has made it difficult for him to sleep.
Motivation: To protect his home; and further expansion of business
Ideals: Disciplined, Optimist. Flaws: Ugly, Insomniac. Bonds: Job, Guardian. Occupation: Shipwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
