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NPC Generator

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Advanced [show]


Raymond Dudley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears grey trousers with black and white striped suspenders. He wears various colorful collared shirts. He has silver hair. His eyes, though not visible through his cowl, are gray.

Personality: A skeptical and narcissistic man, Raymond's first love is himself. His second love is also himself. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Impeccable. Flaws: Hedonist, Ugly. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Raymond Dudley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)6 (-2) 15 (+2)10 (+0)
Skills History +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large violet mantle and cape that has been intricately interwoven into his green robe. His golden hair is thinning but still full. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Detective. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Hunter Hallewell, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)4 (-3) 15 (+2)14 (+2)
Skills Religion -1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His head has been shaved. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Animal Trainer, but he got bored and became a Cartwright. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Fighting. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Gerald Kelsey, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear violet clothing when he does not wear armor. His black hair is cut short. He has gray eyes.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east to a Body Guard, Manfred learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Manfred Heiser, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 cp. White opal (400 gp). Deep green spinel (100 gp). Malachite (12 gp). Rock crystal (80 gp). 2 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Don Benson, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan armored body suit, with a simple brown line shooting up and back down. He has styled his black hair well, parting it to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Don is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Hunter, his mother struggled to pay the bills. A gifted student he started as a Hunter, but he got bored and became a Baker. He struck the Baker job and began his own company from there.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Job, Family, Poor. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Don Benson, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp. Freshwater pearl (8 gp). Aquamarine (500 gp). Deep green spinel (130 gp).


Social Check DCs

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