Adam Morley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He wears a small hat to cover his moderate length golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the ruined castle and found the beat up warhammer and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Disciplined, Logical. Bonds: Attractive, Criminal record, Nature. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. Bloodstone (80 gp). Moss agate (4 gp).
Odo Burton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. Beneath his clothing is a huge mess of scar tissue. His black hair, when down, is lengthy. This hazel eyed westerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Bather soon after.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and sabotage a competitor
Ideals: Impeccable. Flaws: Mundane. Bonds: Slave, Enemies, Job. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Iolite (50 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Brownrigg, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His top hat is riddled with cuts and holes. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety.
Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Military. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 13000 cp.
Wymar Elton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. His silver hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.
History: He was born at the edge of vast island. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption.
Ideals: Fighting, Passionate. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Kody Woods, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries sickles. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Soapmaker, Kody learned a great deal about his mother's area of expertise. After coming to the age of reason, Kody took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Soapmaker job and began his own company from there.
Motivation: Expand his business; and he feels threatened by others
Ideals: Fighting, Impeccable, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Old masterpiece painting (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!