Trey Reed, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with top hat. He is an epitome of beauty. He wears his brown hair down. He has several tiny jet earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. Recently he has begun working with bootleggers and crooks.
Motivation: Money/treasure.
Ideals: Gifted. Bonds: Attractive, Rich, Religious, Criminal record. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Chalcedony (40 gp). Carnelian (40 gp). Golden yellow topaz (400 gp). 1 Masterwork Common Melee.
Balimaar Camden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Jeweler job and began his own company from there.
Motivation: He wants to get laid.
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job, Poor. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Rolf Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. His face is covered beneath a completely black helmet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Rolf was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Flaws: Ugly, Depressed. Bonds: Adventurer, Family. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp.
Thomas Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is kept up in a ponytail inside a top hat. His eyes are hazel and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Poor, Attractive. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Randal Hampton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears yellow leather gloves, a yellow jacket, and tight pants. He wears his red hair up in a very large beehive style do. He has green eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.
History: Sold as a small child to a slaver, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Ugly, Disease. Bonds: Poor, Military, Mentor. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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