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Advanced [show]


Gunter Hampton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, In love, Family. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Gunter Hampton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)16 (+3) 11 (+0)9 (-1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Moss agate (12 gp). Bloodstone (40 gp).


Social Check DCs


Roger Webley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Roger was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Justice. Bonds: Family, Job, Adventurer. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Webley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 39000 sp. 1 Average lock. 1 Superior lock.


Social Check DCs


Gerald Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His skin is fair and his fingers are delicate and long. His auburn hair, when down, is lengthy. He has gleaming, smiling violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gerald was raised in a hard working conservative environment. Gerald was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Actor. He struck the Actor job and began his own company from there.

Motivation: To share knowledge with the world; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Philantrophist, Logical. Bonds: Slave, Job, Immigrant. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Gerald Remington, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)12 (+1) 18 (+4)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


William Addington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his crossbow. He wears a small hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to clean up the streets

Flaws: Secretive. Bonds: Guardian, Immigrant, Adventurer. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

William Addington, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 8 (-1)10 (+0)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Hadley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Painter does. He is physically well-built. His brown hair is drawn into a tight pony tail with a card scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Flaws: Insane, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Hadley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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