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NPC Generator

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Advanced [show]


Nicholas Bentham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Nicholas Bentham, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Anselm Walpole, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair, while still mostly golden, has prominent grey streaks. His brown eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the west. Anselm was born on a far western island where he grew up under the tutelage of his father, an expert Barber. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Depressed. Bonds: Family, Immigrant, Slave. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Anselm Walpole, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is renowned for his bright yellow suits and hats. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. His fierce blue eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.

History: He was born in the west. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He's since become an addict/alcoholic.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Antagonistic, Addict. Bonds: Immigrant, Job, Enemies, Rich. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Jocelyn Ramsay, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Religious. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Copeland, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 14 (+2)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hugh Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His black hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fortune-teller father left him crippled. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Disease, Insomniac. Bonds: Immigrant, Attractive, Military. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Graham, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 19 (+4)14 (+2)
Skills Deception +4, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp. 1 Masterwork Common Melee.


Social Check DCs

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