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NPC Generator

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Advanced [show]


Wymar Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Wymar will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Junk Dealer, Wymar learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Extrovert, Philantrophist, Gifted. Bonds: Job. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Wymar Alby, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Benson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His broad hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: He comes from a rich northern family. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Trym Benson, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp. Iolite (40 gp). Sard (40 gp). Black star sapphire (1100 gp). Eye agate (7 gp). 1 Minor magic item.


Social Check DCs


Tim Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His long black hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a mountains tribe. He worked as a nervous Beggar and found it very stressful. He has drifted from career to career and currently works as a Beggar.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Flaws: Shy, Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Tim Winthrop, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)17 (+3) 12 (+1)9 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Amber (150 gp). Violet garnet (500 gp).


Social Check DCs


Godfrey Sutherland, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy brown hair. His blue eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of western immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Bonds: Poor, Criminal record, Attractive, Immigrant. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Godfrey Sutherland, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)14 (+2) 6 (-2)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). 1 Silk rope.


Social Check DCs


Tim Clare, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear grey pants and tee shirts. His brown hair is still thick. His eyes are likewise hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Armorer, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom; and he is content

Ideals: Logical. Flaws: Selfish, Mundane. Bonds: Poor, Criminal record. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Tim Clare, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Silver comb with moonstones (900 gp). Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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