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NPC Generator

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Advanced [show]


Lance Fidget, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small forest village. He worked as a nervous Layabout and found it very stressful. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: To be a Sellsword again; and he feels threatened by others

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Lance Fidget, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 300 gp. 3 Tanglefoot bags. 3 Holy water. 4 Alchemist’s fire.


Social Check DCs


Drogo Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear grey tank tops with yellow pants. His silver hair is unkempt and raggedy. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the east

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Miller

Voice: Whispers

Attributes [hide]

Drogo Jacobs, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 13 (+1)6 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


William Sutherland, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

William Sutherland, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Smoky quartz (70 gp). Blue star sapphire (700 gp). Eye agate (14 gp).


Social Check DCs


Bernard Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. His tied-back hair is red. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Cook. He has been saving his money to try and buy his brother's freedom.

Motivation: He is greedy; and expand his business

Ideals: Joker, Gifted. Bonds: Job, Family, Rich. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Bernard Clayton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Chad Harlan, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His silver hair and beard is wavy and long. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Chad began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Enemies, Family. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Chad Harlan, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp.


Social Check DCs

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