Don Washington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, brown cloak. His blonde hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Don was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Don never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Antagonistic. Bonds: In love, Attractive, Slave. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. Chalcedony (80 gp). Carnelian (80 gp). 1 Minor magic item.
Bertram Leighton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a yellow suit, green shirt, and red tie. He has moderate length golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Persistence, Impeccable. Bonds: Family, Slave, Job. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Godfrey Lester, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears brown leather gloves, a brown jacket, and tight pants. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Adventurer. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Citrine (20 gp). Violet garnet (500 gp). 3 Thunderstones. 2 Alchemist’s fire. 3 Thunderstones.
Clerebold Watson, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Rich, Immigrant. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 4000 cp. Smoky quartz (70 gp).
Justin Brent, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy silver hair. He has gray eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.
History: He was born to a criminal king-pin and mafia family Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has decided he is irredeemable.
Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Job, Guardian. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
