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NPC Generator

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Advanced [show]


Henry Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin violet vertical stripes and tan pants. His silver hair is thinning but still full. His gray eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: Henry was born the youngest of three triplets. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Logical. Bonds: Job, Family, Criminal record. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Henry Byron, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)9 (-1) 7 (-2)9 (-1)
Skills Animal Handling +0, Deception +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Jocelyn Dryden, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long white hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Dryden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. A roughly beaten golden orb (30 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Shane Clare, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears baggy black pantaloons and a brown scarf. His whole body is exceptionally muscular. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His violet eyes peer out from beneath his broad black hat.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Professionalism. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Shane Clare, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Gunter Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white armored body suit, with a simple blue line shooting up and back down. He keeps his long blonde hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 4 years old his parents immigrated from the west. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: He loathes his own lifestyle.

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Immigrant. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Gunter Lindsay, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Bertram Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He keeps his chestnut hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: Human compassion; and an old rival family wants him found

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Nature, Family. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Walcott, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. Sard (60 gp). Carnelian (60 gp). 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs

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