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NPC Generator

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Advanced [show]


Jocelyn Shelby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His fierce amber eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Jocelyn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Jocelyn Shelby, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. 1 Climber’s kit. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is unkempt and raggedy. He has a dull look in his blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Gunter Hornsby, Male Human Fighter 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Nature +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival Myerscough, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the south, certain he would find work there.

Motivation: He is greedy.

Flaws: Fearful. Bonds: Immigrant, Attractive, Rich. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Percival Myerscough, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. He is bristling with hidden weapons, mostly monstrous two handed axes and axes. He has shaved his head bald. He has several tiny sapphire earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Roofer

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Windsor, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears a red collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He keeps his long brown hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Thomas Sharps, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. Red-brown spinel (60 gp). Tourmaline (60 gp). 1 Silk rope. 1 Silk rope. 1 Magnifying glass.


Social Check DCs

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