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NPC Generator

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John Home, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in an above average manner. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic, Gifted. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

John Home, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Freshwater pearl (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Frederick Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt, he is not a threatening figure. He has shaved his head bald. He has violet eyes and a violet hat with a white feather.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north. Like his father and his sister before him, after school he went straight into learning to become a Miller. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frederick Brandon, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. Silver pearl (160 gp).


Social Check DCs


Hubert Stratford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright black suits and hats. He is an epitome of beauty. His golden hair, when down, is lengthy. He is baby faced.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: Many orcs want him driven away; and someone believes him a fraud

Ideals: Extrovert, Optimist. Bonds: Attractive, Nature, Job, Enemies. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Hubert Stratford, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 11 (+0)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is heavily combed to the right. He has gleaming, smiling brown eyes.

Personality: He will rave to anyone who will listen. He is a great chef.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Job, Debt. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Jocelyn Garfield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Robert Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports brown clothing, slightly heavier than average wear. He wears his black hair up. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Robert hails from a village terrorized by gnolls. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Robert's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Enemies, Criminal record. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Robert Marley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 15 (+2)8 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Lapis lazuli (12 gp). Amethyst (80 gp).


Social Check DCs

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