Don Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Dyer does. He has styled his brown hair well, parting it to the left. He has a dull look in his gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Don lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a Dyer soon after.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Opinionated. Bonds: Job, Family, Debt. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Don Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is knotted and matted. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Poor, Family. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 18 (+4) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Druidic, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. Moss agate (11 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Bernard Tatum, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is brown and curly. His eyes are gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Sellsword and found it very stressful. He has drifted from career to career and currently works as a Sellsword.
Motivation: He loathes his own lifestyle.
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 7000 sp. Large well-done wool tapestry (200 gp). Gold music box (1000 gp).
Manfred Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mayor mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Selfish, Disease. Bonds: Guardian. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 7000 cp. 1 Climber’s kit. 1 Disguise kit.
Ernest Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He has had some formal painting training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
