Gilbert Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His gray eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a slaver, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Family, Mentor, Religious. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 10 pp.
Gerald Harlow, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, black, dusty cloak. He has styled his golden hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is an amazing painter.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Artistic, Gifted, Athletic, Impeccable. Bonds: Attractive, Job. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Everard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right leg appears badly burned and disfigured. His red hair is cut short. His green eyes are slightly larger than normal.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.
Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur, Extrovert, Gifted. Bonds: Military. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Diggory Morley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.
History: He was born in the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the north, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Professionalism, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Family. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears black leather gloves, a black jacket, and tight pants. He has done his best to style his silver hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and wants his loneliness to end
Ideals: Athletic, Fighting. Flaws: Disease, Antagonistic. Bonds: Has a crush. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
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