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Advanced [show]


Lance Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large brown tufts of hair around his ears. His gray eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Hadleigh, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Burton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears professional attire. His right hand appears badly burned and disfigured. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Gerald Burton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Blythe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars and is in decent physical shape. His red hair is heavily combed to the right. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Blythe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)18 (+4)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. Hematite (9 gp). Bloodstone (70 gp). Eye agate (9 gp).


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. His silver hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal dancing training, and achieved minor success. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Norman Quinton, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Percival Shelby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy golden hair. His amber eyes are passionate and lively.

Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the north; and he has decided he is irredeemable

Ideals: Athletic, Artistic, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Percival Shelby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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