Godfrey Wharton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a red tunic with brown highlights, and long red pants that bunch up around his shoes, and a wedding ring on his left hand. His hair is always cut to a buzz. This hazel eyed easterner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Mercenary in town.
History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: Sabotage a competitor; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Job, Poor. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heward Harlow, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.
Personality: Heward wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined, Justice. Bonds: Attractive, Nature, Slave. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Cory Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He is portly but not overly obese. He sports a long black beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: The child of southern immigrants he idolized his father. When Cory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently the stress of being a Junk Dealer has made it difficult for him to sleep.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Insomniac. Bonds: Job, Immigrant, Military. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp. Chalcedony (40 gp). Lapis lazuli (15 gp). Deep blue spinel (900 gp).
Don Paxton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His chestnut hair is styled in orderly dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Antagonistic, Shy, Addict. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Geoffrey Stratford, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.
History: The child of a Glassblower, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Geoffrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Disciplined, Philantrophist. Bonds: Nature, Religious, Adventurer. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Smokesticks.
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