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NPC Generator

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Advanced [show]


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a yellow and black robe with the hood down. His auburn hair is singed and shortened. His brown eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich northern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Graeme, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Everard was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Slave. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Everard Heiser, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 13 (+1)18 (+4)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Tim Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Guard. He also hits on women, regardless of circumstances.

History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Has a crush, Nature. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Tim Beckwith, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is knotted and matted. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Miles's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Miles Winterbourne, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Badger, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. His auburn hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 4 years old his parents immigrated from the east. Anselm was born on a far eastern forest where he grew up under the tutelage of his father, an expert Slave Trader. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Immigrant, Slave. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Badger, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 4 Smokesticks. 2 Tanglefoot bags.


Social Check DCs

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