Dustin Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is blonde and curly. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Dustin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dustin's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Hedonist, Disease. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Tiger eye turquoise (8 gp). Coral (40 gp). 1 Half-Plate. 1 Masterwork Light wooden shield.
Gunter Sharps, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He typically wears green cloth garments or leather armor. He wears his golden hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he's repulsed by the pc
Flaws: Mundane, Addict, Antagonistic. Bonds: Poor. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp. White pearl (60 gp). Coral (60 gp). Chrysoprase (60 gp).
Ralf Gracey, Male Human [Permalink]
Personal [hide]
Description: This northern man wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. He is bald on top and has large brown tufts of hair around his ears. His amber eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.
History: He was born at the edge of vast desert. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Rolf Graeme, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with music.
History: He got into the Sculptor business at a young age. His childhood dream was to be a Dyer, but he was a colossal failure. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.
Ideals: Fighting, Athletic, Impeccable, Artistic. Bonds: Job. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
John Dryden, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and black handkerchief worn on his right side. His chestnut hair and beard is wavy and long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: John was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted psionic powers by his dying sister.
Motivation: A strong sense of loyalty to Human people; and he'd like to take his coworkers down a peg
Ideals: Optimist, Joker, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp.
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