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Advanced [show]


Richard Sutherland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of monstrous two handed axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Richard was born with his father's beautiful face. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Richard Sutherland, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 5 (-3)13 (+1)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Aquan, Halfling, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Percival Dayton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is renowned for his bright tan suits and hats. His chestnut hair is cut jaggedly and amateurishly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Military. Occupation: Cook

Voice: German accent

Attributes [hide]

Percival Dayton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Robert Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left hand appears badly burned and disfigured. He wears his auburn hair down. His eyes are a pleasant brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: To be a Adventurer again; and expand his business

Bonds: Attractive, Job, Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Beitz, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 3000 sp. Amber (110 gp). 1 Minor magic item.


Social Check DCs


Ralf Browning, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Ralf will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Browning, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)14 (+2) 7 (-2)12 (+1)
Skills Medicine +0, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. Blue sapphire (800 gp). Black pearl (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Nicholas Easton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is kept up in a ponytail inside a broad hat. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Criminal record, Rich. Occupation: Banker

Voice: German accent

Attributes [hide]

Nicholas Easton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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