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NPC Generator

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Advanced [show]


Odo Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears an entirely green suit with pastel socks and a vest with buckled shoes. He has a hunchback. He is bald on top and has large white tufts of hair around his ears. This green eyed northerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Hamilton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)6 (-2) 13 (+1)16 (+3)
Skills Nature +0, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is well dressed, constantly wearing a blue suit, tan shirt, and black tie. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Depressed, Antagonistic. Bonds: Slave, Mentor. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Hackney, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 13 (+1)10 (+0)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Richard Walcott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His moppish blonde hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Mundane, Insomniac. Bonds: Criminal record, Mentor. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Richard Walcott, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)15 (+2) 14 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 4 Smokesticks. 1 Everburning torch. 5 Acid flasks.


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with broad hat. His head has been shaved. His hazel eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Family, Rich. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Thomas Davenport, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Azurite (13 gp). Red-brown spinel (110 gp). Golden pearl (110 gp). 1 Minor magic item.


Social Check DCs


Adam Wallace, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His chestnut hair is styled in orderly dreadlocks. He has hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Bounty Hunter father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom.

Ideals: Joker. Flaws: Ugly, Shy, Disease. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Adam Wallace, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 8 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. 1 Crowbar. 1 Superior lock.


Social Check DCs

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