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NPC Generator

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Advanced [show]


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His whole body is exceptionally muscular. His long brown hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Racist, Shy, Mundane. Bonds: Immigrant, Attractive. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Gilbert Brandon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp. 1 Superior lock. 1 Silver holy symbol.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting white shirt and pants. His black hair is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a forest tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home.

Ideals: Athletic, Justice. Bonds: Attractive, Guardian, Nature. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norman Byron, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does. He carries a battered greataxe and tarnished halberd as well. He has done his best to style his blonde hair to look like a famous performer. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast desert. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Fighting, Impeccable. Bonds: Job, Attractive, Nature. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Norman Byron, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2 Antitoxin. 2 Antitoxin.


Social Check DCs


Roger Westcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears skinny pants and wears a red and pastel robe with the hood down. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Doctor job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Ugly, Impulsive. Bonds: Job, Military. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Roger Westcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth +0
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Watson, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut short with large spiked bangs in the front. His eyes are green.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spy father left him crippled. He now spends his time doing works of charity.

Motivation: To pay off his debts; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Disease, Insomniac. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Everard Watson, Male Human Fighter 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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