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NPC Generator

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Peter Churchill, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely tan suit with brown socks and a vest with buckled shoes. His chestnut hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Peter hails from a village terrorized by illithids. His childhood dream was to be a Masseuse, but he was a colossal failure. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Churchill, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Theodoric Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shortspear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 7 years old his parents immigrated from the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Entrepeneur. Bonds: Military, Immigrant. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Theodoric Blackwood, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak. He is muscular with a powerful set of arms. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: Anselm was born with his mother's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Opinionated, Gifted, Logical. Bonds: Attractive, Family. Occupation: Healer

Voice: Raspy

Attributes [hide]

Anselm Weld, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


William Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears blue painted combat armor at almost all times. He is bald on top and has large auburn tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

William Kirby, Male Human Fighter 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Darkwood Shield. 1 Full Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Simon Badger, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length black hair. His eyes are gray and he is always smoking a pipe.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 18th year, his parents were killed by a giants raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and to be a detective again

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Job, Enemies. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Badger, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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