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NPC Generator

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Advanced [show]


Simon Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Simon will drive conversation. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in the east to a Crown-heir, Simon learned a great deal about his father's area of expertise. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of goblins.

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Simon Chatham, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is lengthy and is close to two feet long. He has several tiny opal earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Godfrey's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Impulsive, Antagonistic. Bonds: Rich, Slave. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Godfrey Dumph, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Dudley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Spice Merchant, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His top hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small island village. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and he wants revenge against giants

Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Enemies. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Ralf Dudley, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Diggory Rutland, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a feathered hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Passionate, Gifted. Bonds: Rich, Adventurer, Immigrant. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Diggory Rutland, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)8 (-1) 10 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Reid, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his mace ready. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: Clerebold hails from a village terrorized by goblins. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Enemies. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Clerebold Reid, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Malachite (4 gp). 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs

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