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NPC Generator

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Advanced [show]


Richard Barney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Shoemaker uniform. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: To get a good night's sleep.

Ideals: Athletic, Pacifist. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Richard Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, blue shirt, and brown tie. He is muscular with a powerful set of arms. He wears his chestnut hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is an amazing painter.

History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Weaver for hire.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Job. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Drogo Warwick, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 12 (+1)7 (-2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Coombs, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a violet and green robe with the hood down. He wears his white hair up in a very large beehive style do. His fierce hazel eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the south, but his parents moved at a very young age to the west. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion.

Ideals: Athletic. Flaws: Ugly, Shy, Secretive. Bonds: Immigrant. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Henry Coombs, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Deep green spinel (50 gp). 1 Darkwood Shield.


Social Check DCs


Balimaar Langston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Balimaar studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family, Job. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Balimaar Langston, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Bernard Browning, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His brown hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: When he was but 4 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Shy, Depressed. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Bernard Browning, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs

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