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NPC Generator

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Advanced [show]


William Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is short and silver. He has blue eyes and a black hat with a white feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: William was born in the east. At a young age he loved to build and create. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Merchant for hire.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

William Warwick, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 14 (+2)4 (-3)
Skills Acrobatics +3, History +5
Senses Passive Perception 12
Languages Common, Aquan, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Rock crystal (30 gp). Fire opal (600 gp). Violet garnet (300 gp).


Social Check DCs


Dean Rowley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Barkeep, Dean learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Barkeep like his mother before him.

Motivation: Sabotage a competitor; and to be a blacksmith again

Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Dean Rowley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Randal Ashley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is matted, messy, and big. His brown eyes peer out from beneath his deerstalker green hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Randal studied abroad. While studying, he fell in love. They married and had a son. He now owns his own business.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, In love. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Ashley, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 46000 sp. Coral (160 gp). Moss agate (4 gp). Jet (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Winthrop, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His hair is short and auburn. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Lazy. Bonds: Attractive, Rich, Religious. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Trey Winthrop, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Clerebold Hallewell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His white hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: Clerebold was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Gifted, Entrepeneur. Bonds: Religious, Job, Military. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Clerebold Hallewell, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 8 (-1)10 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Healer’s kit. 1 Disguise kit. 1 Silk rope.


Social Check DCs

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