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NPC Generator

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Advanced [show]


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a faded coat and loose pants complete with feathered hat, and his gloved hand is found clutching a quarterstaff. His hair is white and curly. His half smiles and amber eyes are beguiling and draw you in.

Personality: This man loves music and to teach people music more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Bertram Gracey, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)7 (-2) 5 (-3)14 (+2)
Skills History +0, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Oakley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his white hair to look like a famous performer. His brown eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 5 years old his parents immigrated from the south. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Extrovert, Gifted. Flaws: Sensitive. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Trey Oakley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 7 (-2)12 (+1)
Skills Insight +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trey Clayden, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His long blonde hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy, Insomniac, PTSD. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Clayden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Simon Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Simon Ramsay, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports black clothing, slightly heavier than average wear. His long black hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was always a brilliant, if unscrupulous mind. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Theodoric Hackney, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)15 (+2) 7 (-2)10 (+0)
Skills Religion +4, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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