Kody Brent, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and likes to wear brown tank tops with grey pants. His right hand appears badly burned and disfigured. His brown hair is singed and shortened. His eyes are brown and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kody's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 sp.
Gunter Morton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His top hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.
History: Gunter hails from a village terrorized by giants. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Sapphire pendant on gold chain (500 gp). Fire opal pendant on a fine gold chain (600 gp). Cloth of gold vestments (60 gp). 1 Minor magic item.
Gilbert Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His Stetson hat is riddled with cuts and holes. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better world.
Motivation: Expand his business; and meet up once more with his childhood friend
Flaws: Ugly, Racist, Antagonistic. Bonds: Criminal record, Adventurer, Job. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2700 sp.
Trym Benson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying white hair a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: Trym was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Shy, PTSD. Bonds: Religious, Family. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Diggory Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. His chestnut hair is cut short. His eyes are a pleasant green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
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