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Advanced [show]


Gilbert Kinsley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His chestnut hair is matted, messy, and big. His green eyes peer out from beneath his deerstalker white hat.

Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Kinsley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)16 (+3) 10 (+0)13 (+1)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Bradford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fighting clothing, which leaves very little to the imagination. He wears his blonde hair down. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Odo Bradford, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Deep green spinel (110 gp). Moss agate (13 gp). Sardonyx (60 gp).


Social Check DCs


Odo Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a white poncho over his likewise colored trousers and shirt. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting, Philantrophist. Flaws: Impulsive, Depressed. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Odo Beitz, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Blythe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, pastel cloak. His long silver hair is drawn into a two foot long braid. His eyes are blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adelard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelard. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he desires power and/or immortality

Flaws: Shy, Insane, Ugly. Bonds: Criminal record, Adventurer. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Adelard Blythe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Kody Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has red hair. His green eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister

Ideals: Fighting, Athletic. Flaws: Cynical. Bonds: Poor, Family. Occupation: Architect

Voice: German accent

Attributes [hide]

Kody Graeme, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)5 (-3) 17 (+3)14 (+2)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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