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Advanced [show]


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Fortune-teller does. He is muscular with a powerful set of arms. His golden hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a very good compulsive liar and kleptomaniac.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Artistic. Bonds: Job, Criminal record, Poor, Family. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Bertram Cornish, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Ralf Thorpe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He keeps his red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Slave. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Ralf Thorpe, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 10 (+0)9 (-1)
Skills History +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Gomory Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He sports a long auburn beard, and similarly colored long hair. This violet eyed westerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Soapmaker, his father struggled to pay the bills. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Poor, Military. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Gomory Wedgwood, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Star rose quartz (30 gp). Star ruby (800 gp).


Social Check DCs


Gerald Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Ruler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Gerald Hadley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 800 sp. 1 Backpack.


Social Check DCs


Everard Clifford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a blue hat with a green feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: Enemies, Family. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Clifford, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Moss agate (12 gp). Brown-green garnet (80 gp).


Social Check DCs

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