Thomas Ashton, Male Human [Permalink]
Personal [hide]
Description: A 5'4" western man, he typically wears white cloth garments or leather armor. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp.
John Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is wearing colorful clothing, dressed as a Dyer. His brown hair and beard is wavy and long. He has a tattooed face.
Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Dyer.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Military, Job. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Backpack.
Heward Snape, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is braided into rings. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Flaws: Insomniac. Bonds: Attractive, Criminal record, Slave, Job. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 19000 cp. 1 Masterwork Common Melee.
Alexandre Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of eastern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Persistence. Bonds: Poor, Attractive, Immigrant. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 100 gp. Amethyst (150 gp). Moonstone (60 gp). Emerald (900 gp). Rhodochrosite (14 gp). 1 Minor magic item.
William Law, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a pastel broad hat and pastel clothes. He has white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.
History: William was born with his mother's beautiful face. He worked as a nervous Detective and found it very stressful. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Gifted, Professionalism. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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