Gomory Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His brown hair is knotted and matted. His brown unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gomory was born the youngest of three triplets. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Mentor, Family. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Chad Holton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears pastel leather gloves, a pastel jacket, and tight pants. His tied-back hair is white. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Justice, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Iolite (70 gp). Onyx (70 gp). Moonstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Anthony Winterbourne, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: He is the product a well kept family trust fund and as such has never really known need. His psionic abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.
Motivation: He is greedy; and an old rival family wants him found
Ideals: Gifted. Flaws: Insomniac. Bonds: Family, Rich. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 36000 sp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.
Guy Yorke, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely brown suit with tan socks and a vest with buckled shoes. His long auburn hair is drawn into a two foot long braid. He has several tiny sapphire earrings on each ear.
Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away.
Bonds: Rich, Guardian, Enemies, Slave, Adventurer. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Freshwater pearl (6 gp).
Guy Stanton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear green clothing when he does not wear armor. His golden hair is lengthy and is close to two feet long. He has gray eyes and a green hat with a white feather.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: Many giants want him driven away; and a deep hatred of giants
Flaws: Shy, Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp. 1 Breastplate. 1 Darkwood Buckler.
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