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Advanced [show]


Don Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He is portly but not overly obese. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: Don was raised in a hard working conservative environment. His childhood dream was to be a Barkeep, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To find somewhere to settle down; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Don Copeland, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. Azurite (10 gp). 1 Crowbar. 1 Healer’s kit. 1 Climber’s kit. 1 Spyglass.


Social Check DCs


Arnold Atherton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. His moppish red hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Depressed. Bonds: Rich, Attractive, Criminal record, Military, Nature. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Arnold Atherton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His moppish black hair is in a traditional bowl cut. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Locksmith, but he got bored and became a Ruler. Since then, he has sought to make the best of life.

Motivation: To be a Locksmith again; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Ramsey, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)18 (+4) 13 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Aquan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears tan cloth garments or leather armor. His red hair is still thick. He has a dull look in his gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Morton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Ernest Bradley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears silk and lounges about seductively. He has wavy silver hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Miller, Ernest learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Herbalist again; and he is currently in port desperately looking for someone to get him out

Flaws: PTSD. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Miller

Voice: American accent

Attributes [hide]

Ernest Bradley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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