Solomon Lancaster, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. A freak accident while working with his Herbalist father left him crippled. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Disease, Secretive. Bonds: Adventurer. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
John Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear green pants and tee shirts. He keeps his brown hair in a flapper bob. His fierce green eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Mentor, Rich. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 sp.
Patrick Stafford, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his black hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Insane, Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 3 Antitoxin. 1 Everburning torch. 1 Everburning torch.
Wymar Hailey, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a tight green one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep; and he is greedy
Ideals: Joker. Flaws: Racist, Insomniac. Bonds: Nature, Rich. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 800 sp.
Ralf Eastoft, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his yellow robe. He carries a battered shield and tarnished rapier as well. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.
History: Ralf hails from a village terrorized by brigands. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Enemies, Adventurer. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 39000 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!