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NPC Generator

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Advanced [show]


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His tied-back hair is golden. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Odo Blankley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roger Tattersall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a robe, a symbol of the sun god around his neck, and a trident on his belt. His right leg appears badly burned and disfigured. His auburn hair is still thick. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Priest, Roger learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Priest like his father before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Job. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Roger Tattersall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bernard Breeden, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is cut short. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, In love, Mentor. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Bernard Breeden, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Old masterpiece painting (500 gp).


Social Check DCs


Gerald Wade, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Servant does. He has styled his blonde hair well, parting it to the left. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Stableman, but he got bored and became a Servant. He struck the Servant job and began his own company from there.

Motivation: To be a Stableman again.

Flaws: Antagonistic, Hedonist. Bonds: Job, Attractive, Rich. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Gerald Wade, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)8 (-1) 16 (+3)15 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gilbert Livingstone, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a brown and green handkerchief worn on his right side. He has wavy black hair. His eyes are a pleasant amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. A gifted student he started as a Performer, but he got bored and became a Shoemaker. He became a Shoemaker soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Slave. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Gilbert Livingstone, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Tourmaline (110 gp). Aquamarine (300 gp).


Social Check DCs

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