Ralf Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered greataxe and tarnished lance as well. He sports a long auburn beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: He is a Lycanthrope in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Logical. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Ralf Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His hair is auburn and curly. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: A deep hatred of brigands; and he's repulsed by the pc
Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp. 1 Minor magic item.
Hunter Carlisle, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears yellow cloth garments or leather armor. His black hair is cut short. His amber eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the east to a Priest, Hunter learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult.
Ideals: Justice. Bonds: Religious, Job, Enemies. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 20 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gilbert Barney, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. His skin is fair and his fingers are delicate and long. His golden hair, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Detective. He has all his life been fascinated with writing.
History: Born in the south to a Detective, Gilbert learned a great deal about his mother's area of expertise. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in pickaxe use. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor.
Ideals: Artistic, Fighting. Bonds: Rich, Job, Enemies. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Trey Elton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His hair is short and blonde. His amber eyes dart from person to person.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Trey was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He now travels the world, in search of power and loot.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Shy. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. Sard (20 gp).
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