Anselm Haley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is typically in his Layabout uniform. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.
History: He was born in the west. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job.
Ideals: Pacifist. Flaws: Addict. Bonds: Job, Immigrant, Nature. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (800 gp).
Adam Snape, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He sports a long black beard, and similarly colored long hair. His eyes are amber and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Junk Dealer again.
Bonds: Attractive, Poor, Job, Military, Adventurer. Occupation: Shoemaker
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Sard (20 gp). 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Hourglass.
Lance Payton, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large green jacket. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is chestnut and curly. His eyes are a pleasant hazel.
Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Rich, Religious, Adventurer, Criminal record. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Diggory Atherton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. His brown hair is long and unkept. His eyes are a pleasant green.
Personality: He has always had a great fascination with Human culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is the product a well kept family trust fund and as such has never really known need. He moved out west to avoid the crime he committed. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Criminal record, Rich. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Balimaar Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a brown and green robe with the hood down. He keeps his chestnut hair in a pixie cut. His thin eyebrows rest above his beady gray eyes.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can't help but pocket interesting objects he comes across
History: Born in the east to a Spy, Balimaar learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has achieved small success as a Spy.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
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