Ralf Acton, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern man wears rags and sports a simple walking cane. He sports a flattop hair cut. His eyes are hazel and beady.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Ralf took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Nicholas Holton, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a island tribe. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's father didn't care for him much, and the feeling was mutual. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Criminal record, Family. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Aldous Fulton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is golden and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: Aldous was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.
Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Shy. Bonds: Rich, Family, Criminal record. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2 Antitoxin. 3 Tanglefoot bags.
Gunter Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a white broad hat and white clothes. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. His chestnut hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: Gunter hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes him a fraud; and revenge
Ideals: Fighting, Joker. Flaws: Addict. Bonds: Enemies, Adventurer. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 sp. Jasper (20 gp).
Percival Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his rapier. He sports a flattop hair cut. His eyes are hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Percival was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Disciplined. Flaws: Forgetful. Bonds: Job, Adventurer. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
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