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Advanced [show]


Arnold Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of strength around his neck, and a bow on his belt. His brown hair is smooth and relatively long. He has several tiny sapphire earrings on each ear.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Arnold Blakeley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Brass mug with jade inlays (600 gp). A roughly beaten golden orb (110 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Raymond Clayton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a white coat over a black low-cut shirt, and a top hat upon his head. His hair is always cut to a buzz. He has violet eyes.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small plains village. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: He wants revenge against gnolls; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Job, Family, Nature, Enemies. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Raymond Clayton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Peridot (20 gp). Deep green spinel (110 gp). Violet garnet (400 gp).


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His tied-back hair is black. He has gleaming, smiling gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Ruler in town.

History: He got into the Ruler business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion.

Ideals: Disciplined. Flaws: Racist, Insane. Bonds: Job. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Gerald Kent, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish blonde hair is in a traditional bowl cut. He has a dull look in his blue eyes.

Personality: He dislikes all the random violence that takes place in the east. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 7 years old his parents immigrated from the east. Trey was born on a far eastern forest where he grew up under the tutelage of his father, an expert Navigator. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Pacifist, Entrepeneur. Bonds: Immigrant, Religious. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Trey Rutherford, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shane Byron, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Mentor. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Shane Byron, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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