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Advanced [show]


Adelard Beitz, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears bulky red painted plate armor. He has dyed his greying black hair a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: The child of northern immigrants he idolized his father. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Flaws: Antagonistic, Lazy, Disease. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Adelard Beitz, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 17 (+3)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Haley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a tight fitting blue shirt and pants. He has wavy brown hair. His eyes are green and catlike.

Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Stableman business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he has a crush on the local herbalist

Ideals: Optimist. Flaws: Insane. Bonds: Job, Criminal record, Has a crush. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Clerebold Haley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Deep green spinel (130 gp). Violet garnet (900 gp).


Social Check DCs


Peter Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Gifted, Logical. Bonds: Religious. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Peter Winthrop, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, brown, dusty cloak. He is an epitome of beauty. He keeps his auburn hair in a flapper bob. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He feels kind of lost in life; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Hedonist, Depressed. Bonds: Attractive, Nature, Criminal record. Occupation: Banker

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Bentham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument.


Social Check DCs


Robert Yorke, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears rags and sports a simple walking cane. His chestnut hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he's in love

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Robert Yorke, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 12 (+1)5 (-3)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Breastplate.


Social Check DCs

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