Robert Acton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a well pressed and immaculate suit (or dress). His Stetson hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Robert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down.
Ideals: Passionate, Philantrophist. Flaws: Ugly, Addict, Mundane. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Miles Stafford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky yellow painted plate armor. His hair, while still mostly golden, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of orcs once and for all.
History: Miles hails from a village terrorized by orcs. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Insane. Bonds: Enemies. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. An abacus with copper, silver and gold markers (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Masterwork Artisan’s tools.
Gilbert Sharps, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Butcher does. He has a penchant for wearing a ring with an oversized topaz on his right hand. His silver hair is knotted and matted. His half smiles and violet eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the west. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Pacifist. Bonds: Job, Rich, Attractive, Criminal record. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Amethyst (130 gp). Peridot (20 gp).
Gerard Rowley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His green eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His mother raised him in a mountain cabin. His first spouse was a Scribe, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family.
Ideals: Justice, Optimist. Bonds: Attractive, Nature, Family. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Giant, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. 1 Masterwork Common Melee.
Manfred Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting brown shirt and pants. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he desires power and/or immortality
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Immigrant, Rich. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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