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Advanced [show]


Rolf Richie, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a green coat over a tan low-cut shirt, and a small hat upon his head. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.

Personality: He has a massive crush on the younger sibling of the Dilettante who has hired him part-time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Rolf took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Criminal record, Adventurer. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Rolf Richie, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Raymond Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He is portly but not overly obese. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a slaver, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Raymond Kendal, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Adelard Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. His head has been shaved. His thin eyebrows rest above his beady gray eyes.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: The child of a Actor, who enjoyed hunting, Adelard was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Flaws: Ugly, Impulsive, Addict. Bonds: Nature, Rich. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Adelard Spalding, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Bloodstone (20 gp).


Social Check DCs


Diggory Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Miller, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his brother; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Diggory Shelly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely grey suit with green socks and a vest with buckled shoes. He has a auburn handlebar mustache and slicked back auburn hair. His eyes, though not visible through his cowl, are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Fighting. Bonds: Criminal record, Has a crush. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Marlee, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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