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Advanced [show]


Charles Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady green eyes.

Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A rival would like him out of the picture.

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Adventurer, Criminal record. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Charles Birkenhead, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Moss agate (16 gp). Silver pearl (100 gp).


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, red cloak. He is muscular with a powerful set of arms. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job.

Bonds: Job, Adventurer, Mentor, Slave. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Quinton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)18 (+4)
Skills Insight +4, Performance +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Gladstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears just a tan suit. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Sensitive, Addict. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Tim Gladstone, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bernard Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his monstrous two handed axe ready. He wears a feathered hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Impulsive, Selfish. Bonds: Attractive, Mentor. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Bernard Kenley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time and is in decent physical shape. He wears a colorful flower in his auburn hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and sabotage a competitor

Ideals: Justice, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Balimaar Wellington, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)19 (+4) 9 (-1)13 (+1)
Skills Acrobatics +1, Investigation +6
Senses Passive Perception 9
Languages Common, Goblin, Infernal, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +6

Possessions: 300 gp. 1 Everburning torch. 2 Thunderstones. 6 Acid flasks. 1 Everburning torch.


Social Check DCs

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