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Advanced [show]


Reynard Altham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and has a large black mantle and cape that has been intricately interwoven into his green robe. His right leg appears badly burned and disfigured. He sports a long chestnut beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Reynard Altham, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10 pp. Silver pearl (110 gp). Golden pearl (110 gp). Tiger eye turquoise (10 gp).


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is cut short. His eyes are brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption.

Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Religious. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

John Shirley, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)10 (+0) 17 (+3)12 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40000 cp. Rock crystal (40 gp). Tourmaline (150 gp). Red garnet (150 gp). Alexandrite (1600 gp). 1 Half-Plate. 1 Buckler. 1 Banded mail.


Social Check DCs


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy blue suit. He wears a deerstalker hat to cover his moderate length golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: Seeks redemption; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Lance Carlisle, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 600 gp.


Social Check DCs


Dean Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his brown hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Selfish. Bonds: Immigrant, Attractive. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Dean Wedgwood, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs


Tim Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with grey pants. He has a moderate pudge and is not very fit. He wears his white hair down. His eyes are likewise green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: He was born into a rich family. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Selfish. Bonds: Military, Rich, Adventurer, Enemies. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Tim Brownrigg, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs

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