Gomory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He has shaved his head bald. He has several tiny amethyst earrings on each ear.
Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record, Nature. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. 1 Simple lock. 1 Magnifying glass.
Theobald Clayden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has a moderate pudge and is not very fit. His blonde hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can't help but pocket interesting objects he comes across
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist, Gifted. Bonds: Criminal record, Military. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gomory Crawford, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears skinny pants and wears a blue and black robe with the hood down. He has a hunchback. His blonde hair is thinning but still full. His thin eyebrows rest above his beady violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 7 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Silk rope. 1 Masterwork Musical instrument.
Dean Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tan painted combat armor at almost all times. His broad hat is riddled with cuts and holes. His brown eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 10000 cp. Coral (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Sherwood, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fancy tan suit, he is not a threatening figure. He has wavy black hair. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a brigands raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He's repulsed by the PC; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
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