Lewis Holton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He typically wears blue cloth garments or leather armor, and his gloved hand is found clutching a rapier. He has wavy red hair. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.
History: The child of a Beggar, who enjoyed hunting, Lewis was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Artistic, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Onyx (20 gp). Onyx (20 gp). Citrine (20 gp). Black pearl (800 gp). 1 Minor magic item.
Alex Reed, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments
History: Born to a poor family in the city he treasured whatever gifts he got. His druidic abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Insomniac, Emotional. Bonds: Poor, Criminal record. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Citrine (40 gp). 1 Breastplate. 1 Masterwork Light wooden shield.
Arnold Dalton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a long white beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Athletic. Flaws: Addict, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 600 gp.
John Tickle, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail, and carries longswords. He has a small bristly mustache and wavy red hair. His eyes, though not visible through his cowl, are amber.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Glassblower, but he was a colossal failure. He has worked as a Shipwright like his mother before him.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Fighting, Logical. Bonds: Enemies, Mentor, Job. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Brass mug with jade inlays (300 gp).
Anselm Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries a battered trident and tarnished longbow as well. His red hair is cut jaggedly and amateurishly. His brown eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Flaws: Antagonistic, Disease. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
