Simon Windsor, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. He keeps his blonde hair in a flapper bob. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Slave. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Heward Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. His golden hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Slave. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon.
Alexandre Clare, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him; and retire the richest man in the north
Ideals: Impeccable, Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Red-brown spinel (70 gp). Amethyst (70 gp).
Hunter Spalding, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Browning, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He sports tan clothing, slightly heavier than average wear. He has no hair. His eyes are a pleasant brown.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Hedonist, PTSD. Bonds: Rich. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2800 sp. Rich purple corundum (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
