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Advanced [show]


Dustin Hackney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a violet tunic with red highlights, and long black pants that bunch up around his shoes, and his gloved hand is found clutching a scythe. He has no hair. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Laborer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 15 years.

Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Ugly, Impulsive, Mundane. Bonds: Job, Family. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Dustin Hackney, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rolf Huxley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He prefers to wear green pants and tee shirts. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Flaws: Sensitive, Hedonist, Insane. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Rolf Huxley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Robert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is black and very short. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Logical. Flaws: Mundane. Bonds: Rich, Family. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Robert Hayhurst, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 3 (-4)7 (-2) 13 (+1)9 (-1)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 5000 cp. Obsidian (4 gp). Iolite (40 gp). Alexandrite (800 gp).


Social Check DCs


Godfrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He has a moderate pudge and is not very fit. He wears a Stetson hat to cover his moderate length brown hair. He has a dull look in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Godfrey studied abroad. After coming to the age of reason, Godfrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and to clean up the streets

Ideals: Gifted. Flaws: Shy. Bonds: Guardian, Immigrant, Religious. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Godfrey Hamilton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp. 1 Masterwork Light steel shield.


Social Check DCs


John Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His red hair is kept up in a ponytail inside a feathered hat. His green eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted druidic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Family. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

John Crawford, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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