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Advanced [show]


Trym Brixton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black costume with the symbols of magic on his torso. He has a long auburn beard with little hanging trinkets. His eyes are brown and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and he would like to get married and retire

Ideals: Philantrophist. Flaws: PTSD. Bonds: Immigrant, Rich, Has a crush. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Trym Brixton, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 100 gp. Black pearl (800 gp). 1 Disguise kit. 1 Silver holy symbol. 1 Disguise kit. 1 Small steel mirror.


Social Check DCs


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His white hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Religious. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Ernest Whitby, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Star ruby (700 gp).


Social Check DCs


Trey Reed, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears grey leather gloves, a grey jacket, and tight pants. His auburn hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Locksmith, who enjoyed hunting, Trey was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Ideals: Opinionated, Entrepeneur. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Reed, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown clothing when he does not wear armor. His chestnut hair is greasy and uncared for. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: Percival was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Military, Job, Family. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Copeland, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)18 (+4) 12 (+1)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated. Bonds: Poor, Religious, Adventurer. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Wymar Tewksbury, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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